ġ) What is the principle mechanic in the C&C system? What kind of dice? How are rolls modified? Not at all or in a zillion different ways? Is it really complex (like HarnMaster), sort of complex (like Shadowrun or v.3.5), or shockingly simple (like, um. So, since I love learning about new game systems anyway and since so many people around these parts talk up C&C like it was role-playing Nirvana, let's educate those of us (like me) who have no clue what C&C is and don't want to spend the cash on something that might turn out to be a waste of money. (I also refused to upgrade from Shadowrun 3rd Edition to 4th Edition for the same reasons, but that's not particularly relevant to this forum.) Also, the idea of D&D being dumbed down even further is disappointing. For starters, v.3.5 works nicely (if it ain't broke, don't fix it). However, the idea of upgrading AGAIN to 4E is a huge turn-off. I didn't mind upgradng to v.3.5 - it really was a good fix for some of the problems in v.3.0 that survived playtesting.
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